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Miraculously, the best Star Wars game just came to Mac
Keyboard Hub, 0x05ac Apple Inc. Apple Keyboard, 0x05ac Apple Inc. Even after ten years, the core elements of KOTOR—great storytelling, sharp dialogue with fully realized-characters, and an immersive, deep world—shine all the brighter on the new tablet platform. Knights of the Old Republic is set thousands of years before the events of the original Star Wars trilogy, and you play a character caught in the midst of a galactic civil war between the Republic and the Sith.
While it's hard to spoil a ten-year-old game, KOTOR's plot is still worth preserving for the uninitiated, so I'll say this: But that doesn't mean there won't be fighting. The Roleplaying Game , the combat is actually turn-based and—mercifully—under the hood.
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Action pauses when you enter combat, so you can issue orders to your three-person party, but you can also just sit back and watch it unfold. This is partly why the iPad port works so well: Really, the only drawback of the touchscreen interface was navigating the world outside combat—turning your character around, for example, often took several swipes. The plot shines due to the details—even the small side quests have interesting twists, turns, and character arcs. You'll constantly want to check in with your comrades to see how they're taking the latest event as well as has help them along throughout their own quests; and after hours of battling with them, KOTOR succeeds in getting you to care about these characters and their struggles.
It's hard to compare it to how it looked in , but to my eyes Aspyr deserves credit for making the characters look distinctive and the flash of a lightsaber as beautiful as it should be. The game initially feels like you're talking to a lot of people in empty rooms, and it made me appreciate how far Bioware has come in introducing larger set pieces and more detailed environments in the last ten years. But from its sewers to its cityscape, it never really accomplishes anything beyond generic science fiction, and too many quests are of the fetch variety.
Like many Star Wars games, most of the beginning hours are a drudgery of awkward blaster battles, which is a major shortcoming. After slogging through the initial stage, your cast of party members quickly grows, you get your lightsaber, and instead of having a bunch of awkward shooting matches, you suddenly have a party of badass Jedi warriors going on adventures.
By hour five, not only do the stories and characters begin to really blossom, but I was geeking out on the novelty of having a ship, a crew, and the option to fly to several planets to complete quests at my leisure.
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